The design choices to encourage and avoid when telling a story in VR

The design choices to encourage and avoid when telling a story in VR

Creating an animated visual landscape when developing the virtual reality opera Current, Rising was difficult. The more we tried to make it ‘feel real’, the less real it actually felt. Why?

Some design ideas enhanced and others ruined the feeling of being immersed another world. In this post I share the good ones – and the ones to avoid like the plague.

Current, Rising – with the team behind the world's first opera in hyper-reality

Current, Rising – with the team behind the world's first opera in hyper-reality

How do you direct, design and compose an original virtual reality opera in a collaborative way – and in lockdown?

I sat down with director Netia Jones, designer Jo Scotcher and composer Sam Fernando to talk about the making of Current, Rising, and what we had to think differently about.

How we wrote an opera in lockdown via remote creative development

How we wrote an opera in lockdown via remote creative development

When the pandemic hit, the only opera project the Royal Opera House could continue working on was an unlikely, experimental collaboration between ROH’s Audience Labs and a VR studio.

But how do you begin to shape a new original opera in hyper-reality on Zoom? As the producer, I had to re-think the creative development process – here’s how to do it.

How to turn a Dickens manuscript into an immersive experience

How to turn a Dickens manuscript into an immersive experience

How might you bring a ‘difficult’ museum object – say a Victorian manuscript – to life to encourage teenagers to pursue their own creative endeavours?

A few of us at the V&A, together with immersive theatre experts Punchdrunk set out on a mission to create an immersive experience for them about Charles Dickens.

10 speaker tips for sharing a product story as the Hero's journey

10 speaker tips for sharing a product story as the Hero's journey

Explaining how a complex product comes together to an audience can be hard. How much logic is enough logic, and when does detail become too much detail in a talk?

With my theatre director’s hat on, I’ve put together these tips around how I shaped my product story as a speaker at the product makers’ conference JAM London.

Why does depression have to be sad? Reasons to be ridiculous

Why does depression have to be sad? Reasons to be ridiculous

Why laughter and ridiculousness are so central in my theatre company Parrot in the Tank’s approach to making work about depression, as we unpack what writing a comedy about depression is really about.

Post written together with my colleagues Sam Bailey and Joe Connor, originally published in Exeunt Magazine.

The story of Black Dog Gold Fish and why it's good to share yours

The story of Black Dog Gold Fish and why it's good to share yours

A year ago, Black Dog Gold Fish by my theatre company got funded on Kickstarter. Now we got Arts Council funding to open the show again in London.

It's been even more brilliant to see that we're not alone in bringing depression to public attention. How can we all get involved to remove the stigma around it?

Why artists probably don't give a crap about your brand

Why artists probably don't give a crap about your brand

An incredible young mind made a sold-out show – crowdsourced from over 100 people on the internet – that moved me like an unexpectedly great conversation with a stranger.

This is the story of how me as a marketer realised I’d totally got the wrong end of the stick.